Hosted on Facebook, the aim of the #OlympiCAN game was to engage with online audiences across nine European countries. The game had a sporting theme and tasked the players to sprint along a running track jumping hurdles and collecting as many empty drinks cans as possible within 60 seconds, earning points for every can recycled.
Players who scored 1000 points or more were able to enter a prize draw to win In every country. Players recording more than 2000 points qualified for the main European draw, for the chance to win a shiny aluminium ‘Ricicletta’ bicycle, made from 800 recycled aluminium beverage cans. Regular updates and a weekly competition ‘leaderboard’ ensured the competition remained strong for a total of six weeks.
The game resulted in a huge boost in online engagement for each country and significantly increasing awareness of the Every Can Counts message. Over 20,000 players took part across Europe, reaching an online audience of over 2 million people and attracting over 5,000 new ECC page ‘likes’ on Facebook.
The lucky winner of the ‘Ricicletta’ aluminium bicycle was student Katarina Hadžić, from Ub, Serbia. She is pictured here (left) with Every Can Counts programme manager Jelena Kis (centre) and Marina Jankovic .
The OlympiCAN game was the result of co-operation across the European Every Can Counts network. It was developed and project managed by digital marketing agency UCME, based in Thessaloniki, Greece, with help from the local Every Can Counts team and Alupro in the UK. The ‘Ricicletta’ bike is made in Italy under licence from CiAL, the Italian Consortium for the Recovery and Recycling of Aluminium.